
It also has a strong multiplayer community, playable both cooperatively and competitively in what essentially amounts to medieval Robot Wars. The campaign will keep you occupied for a good 10-20 hours depending on how efficient a builder you are, while the level editor offers unlimited creative potential. Nonetheless, for a game that costs $10, there's an impressive amount on offer here. The camera can also be finicky sometimes, particularly when you're trying to line-up shots or work on the underside of your machine. Not only would this make construction quicker, it would also make editing contraptions easier, as you could adjust sizes without necessarily having to delete and then rebuild entire sections of your machine. It would be nice if you could click-and-drag lengths of wood as you would paths in Planet Coaster. There are a couple of other minor issues. This lets you establish a range of blueprints you can tweak to suit a puzzle, useful for quickly solving specific-build challenges. Fortunately, you can also save machines you're particularly pleased with and load them up later. On some levels, the bounding box of the build space is deliberately restricted, nudging you in a certain direction in a way I found annoying. Levels which require you to build a specific type of machine (particularly flying machines) tend to be more frustrating. Besiege has a good line in humour too, from the daft trumpet noises made by heralds to the way enemy units hop around as if they're being moved by a giant invisible toddler.īesiege is at its best when it's encouraging creativity, presenting you with a problem that can be solved in multiple ways. In this way, it constantly pushes you into coming up with new contraptions. One level could require you to cut down a farmer's crops, while another might involve stealing a crystal from a bunch of druids. While the title implies a focus on the destruction of fortifications, the objectives you'll face in the campaign are far more varied than that. Besiege also lets you tinker with the parameters of these objects at just the right level of depth, adjusting the 'speed' of wheels, the power of cannons, and assigning actions to individual key-bindings.īesiege is at its best when it's encouraging creativity, presenting you with a problem that can be solved in multiple ways. Alongside all the weapons you can festoon your machine with, there are ropes and winches for constructing cranes, propellers and wings for building flying machines, even tools for automation and rudimentary programming. The toolkit boasts a broad range of objects.

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It provides some guidance on how to build a basic buggy, but that's pretty much it, while its guide on how to create a steerable vehicle is actually the worst way of doing it. This is as well, because Besiege's tutorial is lacking. Your building area is outlined in front of the objective, inside which is a single metal cube that will form the crux of your contraption.īesiege's toolkit is less intimidating than that of Kerbal Space Program, featuring an intuitive, LEGO-like construction system that lets you hammer out the basic frame of your siege weapon in seconds. Each stage presents you with a simple objective, starting with destroying a house. These levels are beautifully presented dioramas of death, with a handful of environmental details delicately painted onto a plain, blueish background.

This realm is split into four separate Kingdoms, each of which comprises around a dozen individual levels. Only instead of building dungeons, you're building siege weapons. Besiege points you toward a perfectly nice fantasy realm and orders you to completely ruin it. The premise is vaguely reminiscent of Dungeon Keeper. This lets you turn and move simultaneously, with greater control than hinge steering, but has the downside of a larger turning circle.

This gives precise motor control, but the machine can only turn while stationary.Ī wheel weighted by ballast sits on top of the machine, generating torque when it spins. The inner wheels provide drive, while the outer wheels have opposite turning circles, which will cause the vehicle to turn in circles. This is the most flexible steering model, but is hard to control and easily broken. Here, the front wheels are controlled by adjustable hinges. Learning how to create steerable vehicles is a key skill in Besiege.
